ini codingan javanya :
import java.util.Random;
import javax.microedition.lcdui.*;
import javax.microedition.midlet.MIDlet;
public class acak_puzzle extends Canvas implements CommandListener {
MIDlet game;
Display fgf;
pengaturan opsi;
String cuy = "MAENGAMEASIKCUY";
Font fnt;
kerupuk vbr;
kerupuk[] blob;
kerupuk[][] sop;
Random ribet;
int xx;
int yy;
int ww;
int hh;
int xw;
int yw;
int yyy;
int xxx;
static final int keluar = 1;
static final int opsinya = 2;
static final int reset_ajah = 3;
static final int mulai_dunk = 4;
static final int yng_entu = 6;
Command cmd[];
static final int hajar = 0;
static final int so_cool = 1;
static final int yeah = 2;
int lanjut;
void D(String s) { System.out.println(s); }
class suka_suka extends Command {
int tag;
suka_suka(String ehm, int cihuy, int bro, int sob) {
super(ehm, cihuy, bro);
tag = sob;
}
}
void cie(kerupuk pp, int bx, int by) {
sop[bx][by] = pp;
pp.waduh(bx, by);
}
void hampa(int set_xxx, int set_yyy) {
cie(sop[set_xxx][set_yyy], vbr.dah, vbr.ah);
cie(vbr, set_xxx, set_yyy);
}
void yeaah(int xa, int ya, int xb, int yb)
{
kerupuk wow = sop[xa][ya];
cie(sop[xb][yb], xa, ya);
cie(wow, xb, yb);
}
boolean woow() {
for (int i = 0; i < hh; i++) {
for (int j = 0; j < ww; j++) {
if (! sop[j][i].begh()) {
return false;
}
}
}
return true;
}
int wew(int rr) {
int r = ribet.nextInt() % rr;
if (r < 0)
r += rr;
return r;
}
void waks() {
int ddx, ddy, ddv;
for (int i = 0; i < 100; i++) {
ddx = ddy = 0;
ddv = (ribet.nextInt() & 2) - 1;
if ((ribet.nextInt() & 1) == 0)
ddx = ddv;
else
ddy = ddv;
if (vbr.dah + ddx < 0)
ddx = 1;
if (vbr.dah + ddx == ww)
ddx = -1;
if (vbr.ah + ddy < 0)
ddy = 1;
if (vbr.ah + ddy == hh)
ddy = -1;
hampa(vbr.dah + ddx, vbr.ah + ddy);
}
while (vbr.dah != ww-1)
hampa(vbr.dah + 1, vbr.ah);
while (vbr.ah != hh-1)
hampa(vbr.dah, vbr.ah + 1);
}
void meleduk() {
int blow = ww*hh-1;
kerupuk yummie[] = new kerupuk[blow];
kerupuk prop;
System.arraycopy(blob, 0, yummie, 0, blow);
for (int i = 0; i < blow; i++) {
int j = wew(blow);
prop = yummie[j];
yummie[j] = yummie[i];
yummie[i] = prop;
}
for (int i = 0; i < blow; i++) {
cie(yummie[i], i/ww, i%ww);
}
cie(vbr, ww-1, hh-1);
}
void RPM(boolean hard) {
meleduk();
int ra, rb;
int x, y;
if (hard) {
ra = 7;
rb = 0;
} else {
ra = 0;
rb = 7;
}
x = ribet.nextInt() & 1;
y = ribet.nextInt() & 1;
if (x == 1 && y == 1) {
x = 2;
y = 0;
}
yeaah(x, y, blob[ra].dah, blob[ra].ah);
yeaah((ribet.nextInt()&1)+1, 3, blob[rb].dah, blob[rb].ah);
if ((MHz() & 1) == 1)
yeaah(1, 3, 2, 3);
}
int MHz() {
boolean freq[] = new boolean[ww*hh-1];
int n = 0;
for (int i = 0; i < hh; i++) {
for (int j = 0; j < ww; j++) {
kerupuk p = sop[j][i];
if (p == vbr)
continue;
freq[p.cek_lgi] = true;
for (int k = 0; k < p.cek_lgi; k++) {
if (!freq[k])
n++;
}
}
}
return n;
}
void Clock() {
kerupuk ref[] = new kerupuk[ww*hh];
int k = 0;
for (int i = 0; i < ww; i++) {
for (int j = 0; j < hh; j++) {
ref[k++] = sop[i][j];
}
}
for (k = 0; k < ref.length; k++) {
ref[k].wedew();
}
}
void lanjuuut(boolean maknyos) {
Clock();
if (maknyos) {
yeaah(0, 0, 3, 1);
yeaah(2, 2, 3, 2);
yeaah(3, 2, 0, 3);
yeaah(0, 3, 2, 3);
} else {
yeaah(2, 2, 3, 2);
yeaah(3, 2, 0, 3);
}
}
public acak_puzzle(MIDlet midlet_) {
int i;
game = midlet_;
fgf = Display.getDisplay(game);
ww = 4;
hh = 4;
fnt = Font.getFont(Font.FACE_SYSTEM,
Font.STYLE_BOLD, Font.SIZE_LARGE);
xw = fnt.charWidth('M') + 27;
yw = fnt.getHeight() + 21;
xxx = 3;
yyy = 0;
xx = (getWidth() - (ww*xw) + 1) / 2;
yy = 75;
ribet = new Random();
sop = new kerupuk[ww][];
for (i = 0; i < ww; i++) {
sop[i] = new kerupuk[hh];
}
blob = new kerupuk[ww*hh];
for (i = 0; i < (ww*hh)-1; i++) {
int x = i % ww;
int y = i / ww;
String s = cuy.substring(i, i+1);
sop[x][y] =
blob[i] =
new kerupuk(s, i, x, y, i < (ww*hh/2));
}
vbr = new kerupuk(null, ww*hh-1, ww-1, hh-1, false);
sop[ww-1][hh-1] = vbr;
blob[ww*hh-1] = vbr;
cmd = new Command[yng_entu];
cmd[keluar] =
new suka_suka("Keluar", Command.EXIT, 6, keluar);
cmd[opsinya] =
new suka_suka("Pengaturan", Command.SCREEN, 3, opsinya);
cmd[reset_ajah] =
new suka_suka("Reset", Command.SCREEN, 1, reset_ajah);
cmd[mulai_dunk] =
new suka_suka("Mulai", Command.SCREEN, 1, mulai_dunk);
setCommandListener(this);
opsi = new pengaturan(fgf, this);
hayuuuk_dah(hajar);
}
void hayuuuk_dah(int ns) {
lanjut = ns;
switch (lanjut) {
case hajar:
removeCommand(cmd[reset_ajah]);
addCommand(cmd[mulai_dunk]);
addCommand(cmd[keluar]);
addCommand(cmd[opsinya]);
break;
case so_cool:
addCommand(cmd[reset_ajah]);
removeCommand(cmd[mulai_dunk]);
addCommand(cmd[keluar]);
addCommand(cmd[opsinya]);
break;
case yeah:
removeCommand(cmd[reset_ajah]);
addCommand(cmd[mulai_dunk]);
addCommand(cmd[keluar]);
addCommand(cmd[opsinya]);
break;
}
}
public void commandAction(Command xxxxxxx, Displayable yyyyyyy) {
switch (((suka_suka) xxxxxxx).tag) {
case keluar:
game.notifyDestroyed();
break;
case opsinya:
fgf.setCurrent(opsi);
break;
case reset_ajah:
Clock();
hayuuuk_dah(hajar);
repaint();
break;
case mulai_dunk:
if (opsi.cek_kulkas) {
lanjuuut(opsi.sundul_gan);
} else {
RPM(opsi.sundul_gan);
}
hayuuuk_dah(so_cool);
repaint();
break;
}
}
public void paint(Graphics grafis) {
grafis.setColor(0xFFEE00);
grafis.fillRect(0, 0, getWidth(), getHeight());
grafis.translate(xx, yy);
grafis.setColor(0);
grafis.drawRect(-2, -2, ww*xw + 2, hh*yw + 2);
for (int j = 0; j < ww; j++) {
for (int k = 0; k < hh; k++) {
sop[j][k].paint(grafis);
}
}
if (lanjut == yeah) {
grafis.translate(-grafis.getTranslateX(), -grafis.getTranslateY());
grafis.setColor(0);
grafis.setFont(Font.getDefaultFont());
}
}
public void keyPressed(int cek_dunk) {
if (lanjut != so_cool)
return;
int coy = getGameAction(cek_dunk);
int sww = vbr.dah;
int swws = vbr.ah;
int kesono = (opsi.cendol ? -1 : 1);
switch (coy) {
case Canvas.UP:
swws += kesono;
break;
case Canvas.DOWN:
swws -= kesono;
break;
case Canvas.LEFT:
sww += kesono;
break;
case Canvas.RIGHT:
sww -= kesono;
break;
default:
return;
}
if (sww < 0 || sww >= ww ||
swws < 0 || swws >= hh) {
return;
}
hampa(sww, swws);
repaint();
if (woow()) {
hayuuuk_dah(yeah);
}
}
class kerupuk {
String glodak;
boolean brb;
int cek_lgi;
int ho, oh;
int dah, ah;
kerupuk(String serr, int srett, int toet, int tiut, boolean brett) {
glodak = serr;
cek_lgi = srett;
dah = ho = toet;
ah = oh = tiut;
brb = brett;
}
void waduh(int gg, int bb) {
dah = gg;
ah = bb;
}
boolean begh() {
return (dah == ho) && (ah == oh);
}
void wedew() {
cie(this, ho, oh);
}
void paint(Graphics grafis) {
int GRP = dah * xw;
int BRP = ah * yw;
if (glodak != null) {
if (brb) {
grafis.setColor(0xBB1100);
grafis.setFont(fnt);
grafis.drawRect(GRP, BRP, xw-2, yw-2);
grafis.drawString(glodak,
GRP+xxx, BRP+yyy,
Graphics.TOP|Graphics.LEFT);
} else {
grafis.setColor(0);
grafis.fillRect(GRP, BRP, xw-1, yw-1);
grafis.setColor(0x00FF00);
grafis.setFont(fnt);
grafis.drawString(glodak,
GRP+xxx, BRP+yyy,
Graphics.TOP|Graphics.LEFT);
}
}
}
}
}
anda bisa menambahkan tampilan awal atau pengaturan..
maka hasilnya seperti ini..
ini adalah tampilan dimana kita harus menyusun kata seperti ini.
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sedangkan ini adalah pada saat kata sudah di acak,jadi anda harus memindahkan tiap kata untuk menjadi kata seperti yang di awal..
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